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Week six- Colossal Cave

I think this game is a good way to tell a story because it keeps the reader intrigued by them picking where to go next. As Alexander said, “Unlike a novel, we have no single, linear direction to follow” and I think that is part of the appeal. However, if you cannot figure out how to get very far in the game then you cannot finish the story. This can be a negative to this type of storytelling. I personally couldn’t figure out how to work the game and gave up quickly, and I feel like a few others probably did too( or at least I hope it wasn’t just me).


Work Cited

Alexander, Bryan. The New Digital Storytelling: Creating Narratives with New Media. Prager, 2017.

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